EVALUATING THE EFFECTIVENESS OF GAMIFICATION TECHNOLOGIES IN DEVELOPING LINGUISTIC COMPETENCE AMONG B2-LEVEL ENGLISH LEARNERS: A THEORETICAL REVIEW
Keywords:
Gamification; CEFR; B2-level English learners; linguistic competence; motivation; grammar games; mobile-assisted learning; psychobehavioural engagement; digital pedagogy; formative assessment.Abstract
This theoretical article examines how gamification technologies contribute to the development of linguistic competence among B2-level English learners. Synthesizing insights from recent research on CEFR-aligned instruction, psychobehavioural motivational models, digital gamified platforms, and B2-level grammar-oriented game design, the study identifies key mechanisms through which gamification enhances motivation, self-regulation, fluency, and grammatical accuracy. The review integrates theoretical evidence from Sanemueang (2025) , Azzouz (2021), Yassin & Abugohar (2022), and Álvarez et al. (2017). Findings suggest that gamification strengthens learner autonomy, increases engagement through interactive game elements, and supports CEFR-based progression in B2-level linguistic skills. The article concludes with theoretical implications for curriculum design and recommendations for future research in game-enhanced CEFR-oriented pedagogy.
References
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