CHALLENGES IN IMPLEMENTING GAMES AND TECHNOLOGY WITH ELDERLY ENGLISH LEARNERS
Keywords:
elderly education, English language learning, game-based learning, educational technologies, digital literacy, andragogy, gerontopedagogy, motivational factors, cognitive aging, innovative approaches.Abstract
In recent years, the global increase in life expectancy and the development of the concept of active aging have raised the need for older adults to learn foreign languages, particularly English. In this context, the use of game-based technologies and digital tools is considered an innovative approach that enhances learning effectiveness. This article provides a systematic analysis of the main challenges encountered in implementing games and technologies in English language learning for older adults. The study scientifically examines the impact of factors such as cognitive aging, low technological literacy, psychological barriers, lack of motivation, and physical limitations on the educational process. Furthermore, it is argued that the design of digital games and educational applications often does not meet the needs of older learners, and that complex interfaces and rapid information flow can cause stress and fatigue during learning. Drawing on contemporary theories of andragogy and gerontopedagogy, the article highlights the necessity of adapting technologies to suit the specific requirements of elderly learners.
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